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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 11:36:00 -
[1]
BEFORE YOU READ THIS WALL OF TEXT, I WANT TO EMPHASISE THAT THE INCURSION SANSHAS DEAL AND TANK OMNI DAMAGE. IF YOU FIT FOR TANKING EM/THERM ONLY YOU ARE GOING TO IE HORRIBLY.
All day yesterday, the hard working effort of a few were ruined by the mass. People with no clue on how to run an efficient fleet kept dying horribly to the sansha.
I will tell you all a big secret on how to successfully complete these sites, and get the full payout while doing so. It's called SYNERGY, FLEET COMPOSITION AND BASIC FLEET KNOWLEDGE.
Step 1:
Make a fleet with good synergy, CHOOSE EITHER SHIELD OR ARMOR, DON'T MIX. You won't be able to run a gang with mixed logistics efficiently.
Step 2:
Don't use terrible ships and fittings. Alot of you might never have been in a fleet environment with logistics before, but the big secret to survive is to remove all **** mods examplified, but not limited to:
Local repair Sensor booster/Signal amp CPU/Grid upgrades STABS Cargo expanders
and similar terrible modules.
YOU WANT RESISTS, A BIT OF BUFFER AND DAMAGE/TRACKING MODS.
Step 3:
Get a proper fleet composition. The exact type of ships is not important, but rather the pressence of their role.
To use the fleet we used for Vanguard sites as an example that you might want to follow, think in the lines of:
3 Guardians 4 Abaddons 1 Dual web Loki 1 Random BC (in our case hurricane) 1 Random HAC (in our case zealot)
Feel free to swap out the exact ships to ones that fits your skills, but keep the main idea with you. 3 Guardians is what we felt comfortable with to keep everyone alive, regardles of the risk of one of our logis being jammed.
The abaddon is an awesome ship due to pulse lasers high tracking, awesome laser crystals and most importantly, HIGH RESISTS.
The Loki was probably the most important ship of them all in our fleet. There will be alot of frigs and cruisers in the sites, and without the webs the large guns from the battleships wont be able to track them. If you don't have access to a Loki pilot, going for a Huginn/Rapier or even equip a pair of HACs/BCs with propulsion mods and webs will do the trick.
Step 4:
USE YOUR BROADCAST KEYS, THEY ARE IN THE GAME FOR A REASON!
If you are one of the guys that scream on voice comms, or spam fleet chat with something similar to: "OMFG HALP IM DYIN REP FFS REP ME PLZ!1+!º+!" you are gonna die horribly. If you didn't know it already, you are not the center of the universe and people will have no clue about who to rep. 1 click on your broadcast button will solve this problem, and the logistics can easilly lock you to assisst with reps.
As a final note.
Feel free to experiment and optimize your fleet with whatever pimp setups you like. I have no doubt in mind a fleet of t3 ships and Nightmares will steamroll all the sites, I just didn't feel like testing it on day 1. Don't be bad and fit your ship like a hippie thinking stabs and local rep will save you. Replacing usefull resist mods in the low will end up with you losing a ship.
TL;DR
STOP BEING TERRIBLE
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 11:57:00 -
[2]
Originally by: Von Tease Edited by: Von Tease on 26/01/2011 11:52:21 - BS = Fail, their Sig radius is too high and on waves where there are bombers battleships go pop before they can be repped. Can get better performance for cheap out of a cruiser
I really don't agree with you on this one. A battleship is something most people can use, compared to t2 cruiser/bc size ships. And even with their large sig radius we kept ships without a resist bonus (read typhoon) alive without breaking a sweat with our 3 guardians.
Worth to note is that none of our combat ships were equipped with remote rep modules, it was all handeled by the 3 logistics.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 13:14:00 -
[3]
Originally by: Doddy While everything Comy says is true to an extent, you really don't need to all fly expensive ships. I was in a gang of 10 doing vanguard sites that included 2 t1 cruisers and a frig and got through the sites without anyone dieing. So long as people fit resists for the logis to keep up and know how to broadcast its not too hard. Of course 4 guardian supported abaddons would have done it a bit faster 
Where did I ever say you need all expensive ships?
I took our setup as an example, and specifically stating that the ships are interchangable as long as you have some type of synergy in the gang. And while I appreciate that it actually is possible to bring frigs and t1 cruisers, keep in mind that you want to make it all profitable. If you clear the sites way too slow, you might aswell run lvl 4 missions since that will probably be more profitable.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 13:31:00 -
[4]
Edited by: Comy 1 on 26/01/2011 13:33:05
Originally by: GyokZoli Wait... these new sansha uses stealth bombers?? Or I'm missing something?
They have frigs using torpedoes, not bombs.
Originally by: Crimson Mash What about a RR Drake only gang?
I havent tested it myself, but try slapping in a couple of basilisks together with the drakes? Shouldn't be impossible, even though it might not be optimal. The drakes themselves will probably not be able to keep eachother alive, considering fitting problems for a large shield transfer module and the drakes capacitor being **** in general.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 14:13:00 -
[5]
Originally by: Mithrasith Im thinking that any Logi's will have to have sensor boosters for quicker lock time in order to get e/o locked up ASAP and start the repping. Just my 2 cents however.
Nonono, you want your afterburner and ECCM in the mids of a guardian. Please don't even consider a sensor booster.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 14:23:00 -
[6]
Originally by: bgummer i agree with most everything you said here, except i would recomend you hve everyone in teh fleet add tags to your overview, then have the FC tag targets. tags stay on the target till its dead or you change it. the broadcast is gone in like a min, and sometimes (well mabe more often than sometiems) your gona have to rebroadcast.
That's what broadcast history is for :)
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 14:51:00 -
[7]
Edited by: Comy 1 on 26/01/2011 14:56:23
Originally by: I Noob great posts.
i missed the first day but i want to try incursions tonight (well, my eveneming anyways ;))
I wanted to try the most easy and smallest incursion sites. I believe 5 man fleets?
How hard are those? does this mean you need small ships frigates and so to complete or does this mean just a small fleet?
so still 2 logi's cruisers/bs, ewar/webber/speed/hacker and 2 dps ships BS/HAC?
I haven't tried the scout sites myself, but I can't imageine that a group of 2 logi and 3 BC would have any problems what so ever doing it. It could probably work with 2 domis acting as logistics aswell in the easiest site (or 1 logi + 1 domi or w/e you can get together). The only type of ewar I would recommend as nessecary is webs.
As I keep saying, keep in mind that you want synergy. With that said I cant imagine the scout sites being especially hard as long as you work together.
Originally by: Mad Yojik Btw I'm curious - do Caldari HACs cut here,or just Min and Amarr (I know thare is saying "Caldari ships suck", but these are only ships of that sort I'll be able to fly soon)
The cerb sure is a nice ship when it comes to damage output, but I'm not sure about it's tanking abilities. Mainly because I never fly them myself. Eagle I have no comments on either. But I am confident that Caldari got other ships that will cut it for sure, like the nighthawk (just an example). Even though I normally don't like pure EFT warrioring compared to actually testing things for yourself, set up a cerb and compare it to a zealot and see how your resists and buffer looks like. It might work.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.26 15:32:00 -
[8]
Originally by: Floydd Heywood What about range? I've heard corpmates report that some Sanshas stay 120+ km away. Are those in every site? How many? Do you suggest a mix of long-range and short-range fits for the fleet? Or is one ship with beams/arty enough?
I never had much use for beams until now, but thought about fitting an Armageddon with Beam Lasers for this.
That won't happend until you hit assault or Headquarters. In the Vanguard sites they are all close range, except for 1 type of cruiser (that you don't HAVE to kill for the objective) that orbits at 60km
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.28 03:09:00 -
[9]
Originally by: Genera Prophet OK, so, let me get this straight... correct me if I'm wrong:
1) Blame noobs and carebears because you uber-experienced leet PVPers can't be bothered to share any info 2) Blame fits because... well, same reason as #1 3) If you can't fly T2 EFFECTIVELY with max skills, **** off 4) FCs are completely blameless 5) Don't accept people in your fleet who have never been in one before.
Sweet. Thanks for the tips! Glad to see so many who think everyone isn't playing Eve the way they should are strengthening the private club even more. :)
Thank you for proving why this thread is needed.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.01.28 15:26:00 -
[10]
Originally by: Genera Prophet
Originally by: Comy 1 Thank you for proving why this thread is needed.
Glad to provide clarity after your whining wall o' text. 
Try reading the thread again, and then read your own posts.
I can however confirm that I get secret newsletters from CCP with all info about the game that NO ONE ELSE HAS EVER SEEN. This gives me the edge I need to act like an ass on the forums. I mean the sole purpose of this thread is to gloat about my superior knowledge gained through unfair advantages.
Take your head out of your own butt and actually read my OP without crying since you feel offended by the title. The information you need to successfully be better at this game is in there. The same information you could have obtained yourself by doing the same kind of testing on the live server as me and many others did.
But if you want to keep being bitter, thinking life is unfair because god forbid someone actually share his experience to help others then please do so. But refrain from ****ting up my thread.
Adios
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.02.02 13:23:00 -
[11]
Originally by: mistersparky Lots of good advice in the OP, I would highly advise a read before you attempt these sites.
IÆve be running a few vanguard sites in gangs similar to that listed in the OP û a handful of BS, 2 or 3 logis and then some T3/HACs/BCs for tackle and hacking duties.
There are a couple of things I am curious about. First of all, how much of a jump is there from the Vanguard to Assault sites? Can you just take the same type of fleet you would for Vanguard site, but just double up on everything? Does it require a different approach or any different tactics?
Second of all, electronic warfare û webs are obviously very handy in hitting smaller ships, and preventing quicker ships getting range on you. TPs also seem useful against the smaller stuff. Scrams donÆt seem to affect the MWDing rats, so are of no use. What about ECM and TDs? How useful would they be û especially in the higher end sites?
THe big difference in assault sites is that you will have sniper rats orbiting at about 140km range. And these are cruisers and BS. To run these efficiently you will need to change your setup a bit, since it won't be efficient to fly all your ships all over the site to catch every ship. Regarding TD and ECM, lets just say that they are nice to have if you got the spare slots, but far from essential.
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Comy 1
Ore Mongers Black Hand.
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Posted - 2011.02.02 17:28:00 -
[12]
Originally by: mistersparky
Originally by: Comy 1
THe big difference in assault sites is that you will have sniper rats orbiting at about 140km range. And these are cruisers and BS. To run these efficiently you will need to change your setup a bit, since it won't be efficient to fly all your ships all over the site to catch every ship. Regarding TD and ECM, lets just say that they are nice to have if you got the spare slots, but far from essential.
Thanks a lot for the reply.
Is there still enough close range stuff (>20km) to bring CR BS, leaving the T3/HACs to chase around after snipers, or will the BS class ships (and any other small hulls) need to fit to snipe themselves?
We refit our abaddons to tachyons for the assault sites
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